Early Access coming soon!

Hello!

I wanted to make a devlog post highlighting some of the changes before we launch the early access version, which should happen in one or two weeks, if nothing goes wrong.

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Most stories in the game take place in certain neighborhoods of New Wenders. There will be two of them available for the Early Access launch: Downtown and East-side (the first one being the one that was on the game jam version).

But some stories will unfold – in part or entirely – in smaller areas, like a diner. One specific diner, called Tangerine:

And speaking of coffee, you might also run into some not-so-pleasant encounters.

The new neighborhood, East-side, is very different from Downtown. It’s darker, the buildings are not so nice and there are no trees or small parks around.

As for the stories, the early access version will feature four of them (so about 10% of the total planned for the full game, most of which is already written as of now), with different characters, in three different locations.

I will have an FAQ done before launch detailing more of what’s going to change with every update, but basically the idea is to add new stories and fix/improvements based on feedback. The price of the game will also go up as we make meaningful updates, so that’s also a big incentive to get it early =)

If you want to get in touch in the meantime, you can come to our Discord Server or send a message on twitter @robsonsiebel

Cheers,

Robson

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Lucio’s Lucky Night

Hello!

Big news! I just published a short interactive story for Kindle! The story is part of Taxi By Night, and will also be featured in the game, along with more stories of Lucio.

Cover - Lucio's Lucky Night.png

Also, the book is free until Sunday September 8th, so go grab it now! And if you like it, leave a review or rating =)

Cheers,

Robson

Blackout Devlog – Flashback Puzzles

Hello!

This week I’ve spent some time working on a crucial part of the game: Flashbacks!

The flashbacks hold some very important story moments, and they have a minigame element associated with them.

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Flashback Minigame – Work in Progress

There are a total of 7 flashbacks in the game, and you can get all of them in one playthrough, but you can also avoid most of them, depending on what you value the most: the truth or your sanity.

Wishlist

While some flashbacks will reveal a whole picture of a moment, others are part of a bigger moment, and will uncover only one piece of the puzzle.

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How far would you go, Richard?”

I have also recorded a video to show what the whole thing looks like in the game. If you want to avoid possible spoilers and go in knowing as little as possible, consider not watching. Remember this is still a work in progress, and some things will change and be more polished in the final version, like the text  boxes, sound effects and the color of the puzzle pieces.

 

That’s all for now, remember you can pre-order Blackout on itch.io for a discounted price, or wishlist it on steam!

Cheers o/

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New Taxi Model!

Hello!

Not a lot to say since I wrote a post recently on itch detailing what’s next for the game, just wanted to share our brand new model for the New Wenders Taxi, made by Siebel3d!

New Taxi 2New Taxi

Still not 100% sure about the color, let me know what do you prefer, orange or yellow. I think I like the orange one a bit better, but the yellow stands out more in the dark.

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Follow me on twitter @robsonsiebel

And if you want to learn more about Siebel3d’s work, check his twitter or facebook!

The Map of New Wenders

On this post, I will write about something very important that we have been working on for a long time: the map of New Wenders!

NewWendersCompletionMap.png

We’re not Bethesda, so we didn’t start the game with a map, on the contrary, the idea for the map came in very late, when the story was already finished. More precisely, when we updated the game to widescreen aspect ration.

If you played the preview version on itch, you probably noticed the map is just a placeholder and serves to nothing but aesthetics. But we wanted to make it interactive and something the player can use as a reference for story events.

We ended up removing the “chapter select” screen that is on the preview version. This screen was supposed to appear every time a chapter ended, as a transition to a new location.

Chapter
Old Chapter Select Screen

But since we now had a map, it made more sense to show the transition through it.

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New Chapter Screen

Nothing fancy, the pin just moves from the current location to the new. This will also show up when loading a game, so the player will be able to see all important events from the current playthrough.

The pin show where the player is now. A red dot indicates a location already visited in the current save; A blue dot indicates a location visited in a previous save; A yellow dot indicates a location still unknown.

The player can also access the smaller version of the map at anytime. When he passes the mouse over the points marking the locations, he will see some information like how many passages has he visited and what events happened in each location.

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Location Events

 

The evens will written in bold if it happened during the current save, and grayed out if it happened in a previous save. If the player never seen experienced the event, it will show as ??????. In a similar way, the visited passages for the location appear in bold, while the known passages from all playthroughs appear grayed out.

This will make it easier (and more interesting) for players trying to see 100% of the passages or events =)

Wishlist

This post is more focused on the map itself, later on I will talk more about New Wenders. What kind of city is it? What kind of people inhabit it? What do they feed on?

See you net time!

Taxi By Night

A noir game where a vampire drives a taxi in the streets of New Wenders.

MenuTaxi

You play as the taxi driver, and get to talk with the passengers through a series of branching dialogues.

Choices

Ultimately, you can choose whether you want to take them to their destination or feed on them.

Blood

Taxi By Night was made in 5 days for #VampireJam, so it’s very small in scope, I used it mostly to learn a bit of 3d development. The game will be updated with more story bits 🙂

All 3D models are from Quaternius. You can get them for free on his website and support him on patreon.

Gameplay1

 

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