Blackout now available for Kindle!

Hello!

I’m glad to announce that we just launched a version of Blackout: The Darkest Night for kindle devices!

The kindle version features the complete story of the game, only missing some mechanics exclusive the game and all the nice looking graphics and animations, of course.

So if you can’t wait for the game you can go ahead and get the story on kindle now! We hope to have more news on the game launch soon!

Cheers,

@robsonsiebel

 

Taxi by Night – Version 0.2.0 is here!

Hello!

Version 0.2.0 is finally available! There are 3 new stories to play and a bunch of improvements. My friend and collaborator Nathan Gould has done an excellent job editing all stories. No only the overall quality of the text has increased immensely, but new dialog has been added as well.

Smell

As for some visual changes, the lighting has been fixed in order for the game not be so dark in some areas. You can see a comparison below.

Lighting

Also, Siebel3d has made an all new model for the Point665 Bar. You can see a comparison on this recent post.

NewBar

The game also has an autosave system now (manual saving coming in the future). And there’s a menu where you can see all stories and mark them as played, in order to make it easier to replay them.

You can find a full changelog inside the menu as well for a complete list! As for the next version, I’m planing to add 4 new stories, and a whole new area (neighborhood), the French Quarter.

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This update will be a big one, and as I mentioned before, I will increase the price of the game whenever I make one of these. So get it now if you want to get a discount!

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Cheers,

@robsonsiebel

Devlog – Taxi By Night – Point 665

Hello!

A quick post to share recent updates. Last week @SiebelGustavo finished a new model for the “Point 665”, the bar that appears in several stories from Taxi by Night.

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And to give you a perspective, this is what the placeholder version looked like in the early access version

Point665

This improved model will be featured in the next update. And, in a future one, there will be a few stories that take place inside the bar as well.

That’s it for today, hope y’all are doing well during the quarantine and staying the fuck home =)

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Cheers,

Robson

New Wenders Radio

Hello!

Still working on the next update. Two stories are already in, still one to go!

One of the stories features a character that will show up quite often, the radio host for New Wenders Night Radio, Gordon Pole.

Screenshot Gordon Pole

On another note, @siebel3d​ has already been working on a new neighborhood that will be added on a future update, the French Quarter:

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The French Quarter is the oldest part of New Wenders, and in the recent years has become a synonym for night life and a hot spot for tourists. The abundance of drunk people makes the French Quarter is a prime hunting spot, and with narrow streets and dark alleyways, a perfect place to dispose of your snack inconspicuously.

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​Cheers,

@robsonsiebel

Blackout – Sneak Peek

Hello!

It’s been a while since the last update on how Blackout is coming along, so I decided to share some details.

The text is finally complete and fully edited. Here are some stats:

Chapters Stats.jpg

Chapter names are redacted to avoid spoilers, since they are basically different locations in the game. There was a 10k words increase since the last time I made a word count, mostly due to additional scenes (and endings) that were added, and also some details added in the editing process.

Wishlist

So what’s left now? Well, there’s some art still to be finished, and in the meantime there will be a lot of testing and fixing going on. Speaking of art, here’s a sneak peek on an unfinished piece.

Blackout - Flashback 1

If you have already played the preview version, you probably know where this will show up 😉

That’s it for now! If you are interested in testing the game, get in touch through our discord or send a message here or on twitter @robsonsiebel.

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Cheers,

Robson

Early Access is here!

Taxi by Night has finally launch on early access, and just in time for the itch Halloween Sale!

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You can get a 10% launch discount until November 4th!

If you want to know more about how the updates will work, and what do you get for buying the game early, we have a detailed FAQ post. In case you have any further questions, you can leave a comment here, on the game page or even through our channels on DiscordTwitter or even email minichimeragamestudio@gmail.com.

We have also set up a rewards program as a way for you to support the game in case you really like it, or even have a say or become a character in the game yourself. You can check all the rewards on the game page.

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I hope you enjoy the game, and if you do, please let us know, and help spread the word about it.

If you don’t like it, leave a comment as well, we’re doing early access because we need your help to make the game better =)

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Cheers!

Early Access coming soon!

Hello!

I wanted to make a devlog post highlighting some of the changes before we launch the early access version, which should happen in one or two weeks, if nothing goes wrong.

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Most stories in the game take place in certain neighborhoods of New Wenders. There will be two of them available for the Early Access launch: Downtown and East-side (the first one being the one that was on the game jam version).

But some stories will unfold – in part or entirely – in smaller areas, like a diner. One specific diner, called Tangerine:

And speaking of coffee, you might also run into some not-so-pleasant encounters.

The new neighborhood, East-side, is very different from Downtown. It’s darker, the buildings are not so nice and there are no trees or small parks around.

As for the stories, the early access version will feature four of them (so about 10% of the total planned for the full game, most of which is already written as of now), with different characters, in three different locations.

I will have an FAQ done before launch detailing more of what’s going to change with every update, but basically the idea is to add new stories and fix/improvements based on feedback. The price of the game will also go up as we make meaningful updates, so that’s also a big incentive to get it early =)

If you want to get in touch in the meantime, you can come to our Discord Server or send a message on twitter @robsonsiebel

Cheers,

Robson

Blackout Devlog – Flashback Puzzles

Hello!

This week I’ve spent some time working on a crucial part of the game: Flashbacks!

The flashbacks hold some very important story moments, and they have a minigame element associated with them.

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Flashback Minigame – Work in Progress

There are a total of 7 flashbacks in the game, and you can get all of them in one playthrough, but you can also avoid most of them, depending on what you value the most: the truth or your sanity.

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While some flashbacks will reveal a whole picture of a moment, others are part of a bigger moment, and will uncover only one piece of the puzzle.

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How far would you go, Richard?”

I have also recorded a video to show what the whole thing looks like in the game. If you want to avoid possible spoilers and go in knowing as little as possible, consider not watching. Remember this is still a work in progress, and some things will change and be more polished in the final version, like the text  boxes, sound effects and the color of the puzzle pieces.

 

That’s all for now, remember you can pre-order Blackout on itch.io for a discounted price, or wishlist it on steam!

Cheers o/

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New Taxi Model!

Hello!

Not a lot to say since I wrote a post recently on itch detailing what’s next for the game, just wanted to share our brand new model for the New Wenders Taxi, made by Siebel3d!

New Taxi 2New Taxi

Still not 100% sure about the color, let me know what do you prefer, orange or yellow. I think I like the orange one a bit better, but the yellow stands out more in the dark.

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Follow me on twitter @robsonsiebel

And if you want to learn more about Siebel3d’s work, check his twitter or facebook!