GiantROM 3 Game Jam!

Finally had the chance to participate on my first game jam, and I had a ton of fun!

I made this game in 5 days (the game jam lasted 9 days, but I was busy in the beginning), the idea was to make some sort of a Typing-Shmup, even though I never played a typing game I thought it would be a fun challenge.


The theme was “Bleak Cyberpunk Dystopia” and/or “E3 Presentation”.


You can download SPACE POLICE STATE X for free on, let me know what you think =)

Some screenshots:




Learning to Draw #4


I’m here with a new post, this time I decided to try something organic, so I did a Tree and a Mushroom! On the previous entries I did a wooden crate, an explosive barrel and a red curtain and lastly a sword and shield.

For the tree, I decided to make it somewhat minimalistic, so I made the crown out of round shapes.


After making the circle like shapes I had to add a few semi circles in some places to make the crown look like one big round thing.

Now for the coloring I wanted to try something that resembles water coloring. Using the transparent brush, I applied the same technique I used on the explosive barrel, overlaying the same color multiple times to get a lighting effect. Ended up working better than I expected!


And for the trunk I tried the same technique, but it was a little harder to make it work. I still really liked the result though. Even the white spaces near the edges, which at first I was going to get rid off, make it look cool, I don’t know, I like the style. =)


Now for the Mushroom! I tried something different for the shadows here,  in addition to the transparent overlay, I used a thin pencil-like brush in the places where the shadows should be darker. This one was really fun to do! Also, making it viewed from below was interesting, and really helpful to practice more with shadows and perspective!


Now as  a bonus I wanted to show another drawing, that I made last year for my game Sheep Dreams Are Made of This. It’s very basic, but it was one of my first tries, and it was also something that I used in the game (for a while). The game has a weird hand drawn style and a somewhat dirty trace, so it wasn’t that hard to make something that would be acceptable. What I needed was a set of static doors, for when the character exists the level. I looked at some pictures to get the idea of how to make the perspective work.

Sketches - 3

This is how they looked in the end, very simple of course.

And this is what they looked like in the game:


Of course later on the real artist made some good looking doors (and platforms), and the game now looks a lot better! If you want to check it out I would really appreciate it, it’s free on iOS, Android and Windows Phone =)


That’s it for this week! Next time I’ll make a Hand Axe and a Bomb! I’ll also share some more elements I made for Sheep Dreams, probably UI stuff, that are still in the game today.




Tools used:

iPad Mini (1st gen)

Paper (universal app on iOS)




We were at Gamercom with Insignia Games to unveil Lunata Adventure, another game on the Lunata Franchise coming to PS Vita and PC!


It’s a platformer/schmup mix, something along the lines of the recent Rayman games!

We also showed a new app called Lunata Playground, made for kids, with a ton of activities and minigames! Lunata Rescue was also playable there!playground

Here are some pictures of the event!

Cloud was also there on a side quest!



Low Poly 3d Truck

This is a low poly truck model, good to be used in a game. You can download it here.

The model was made by my brother, he usually does very detailed mods for Euro Truck Simulator, you can check his facebook page for more. /


Includes a package for Unity 3d .3ds files for the Truck and wheels. Also a Prefab with some standard materials.

There’s also a separate file with the .3ds fils only, in case you do not use unity.

You can set the texture o materials to the separate elements:

  • Hood
  • Chassis
  • Exhaus pipes
  • Spotlights
  • Windshield
  • Fenders
  • Tires
  • Radiator Grille
  • Step

The Wheels can also be rotated or moved to animate.

Model made by Siebel3d


Learning to Draw #3


Learning to draw #3


This is the third post on the series where I, as a programmer, share my experience of trying to learn the basics of drawing. On the first post I made a 2d wooden crate, and was pretty happy with the result!

On the second post, I made an explosive barrel that turned out ok and also tried to make a curtain that did not work at all.

This week I’m doing 2 things someone suggested on a comment: a Sword and a Shield!

I wanted to do something that looked like those templar shields. Overall I was happy about how it turned out, but some things still bother me:

  • The edges. I could not get the shape right with one stroke, so I had to zoom in and fix with a smaller brush. If you look closely you will see what I’m talking about.
  • I tried to use shadows to give the impression that the shield is slightly round, but it was hard to make them continuous because I’m using a transparent brush for this, and it has to be the same color as the background, so I used red for the red parts and gray for the white. Also it’s hard to be very precise when drawing with your finger.
  • I tried to make some marks to make it look like it’s seen some battle, but I think they could be better. Basically how I did those was zoon in, trace a white line and use a gray thin brush to scratch around it. Sometimes a little bit of light brown to look a little rusty. I also tried to make a few blood splashs, but they are too small, since the shield is already red I could only make them on the white areas.


Now, the Sword! It took me a while to get the shape right, specially for the grip and the pommel. This is the main brush I use to make the outline of the drawings, I like it a lot because it makes thick lines but it’s not always the same width.


Now for the coloring! I used a blue-ish color for the blade because it looks better than plain gray. Maybe I should have added some kind of shadow as well.

The guard has shadows, the ones inside the circles look ok, but the one in the center looks kinda weird, maybe because it’s a straight line?

The grip is the part I am happy about, I think it turned out really nice, even  the shadows worked well!


Once again, if you look closely on the edges you’ll see the same problem I had with the shield. Someone on /r/gamedev pointed this on my previous drawings and suggested this website called Draw a Box, where they have some really neat tutorials on the basics of drawing. I have started looking into them and it’s really interesting, right at the beginning they talk about how important is the way you should move your arm (and not only your wrist), it’s fascinating, I really recommend you check it out if you want to learn how to draw.

For the next week  I’m changing up a bit and I’m drawing organic things! A Mushroom and a Tree, probably =)

If you have any requests or suggestions please leave a comment, every post I get some cool tips from artists and suggestions of tutorials and tools, and also from programmers that either are learning or already have learned how to draw.

There was this programmer who learned digital painting for 1 year and made this game, it looks really awesome and is a great incentive!

See you next time!




Tools used:

iPad Mini (1st gen)

Paper (universal app on iOS)