Lucio’s Lucky Night

Hello!

Big news! I just published a short interactive story for Kindle! The story is part of Taxi By Night, and will also be featured in the game, along with more stories of Lucio.

Cover - Lucio's Lucky Night.png

Also, the book is free until Sunday September 8th, so go grab it now! And if you like it, leave a review or rating =)

Cheers,

Robson

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January Devlog – Saving System and Flashbacks!

Hello all!

January has been quite productive around here, I started the month by implementing my saving system, which would also come in handy because now that I have all the chapters in the game I wanted to do some testing with an entire playthrough.

saveui

This is not the final  UI, but is probably close to the final version. There will be 3 different slots for now, but given the amount of different paths I’m considering adding more, as well as a way to edit the name of the saved  data.

Another big thing I’ve been working on is the Flashbacks. If you played the Blackout demo you probably encountered a flashback, they are basically a scene where the character recollects a piece of memory connected to what caused him to blackout.

In the demo this flashbacks were basically represented by a scrollable text on a different background, but I wanted to do something more special because they are core to the story. So what I ended up coming up with is something that makes it look more like a comic book, and also more interactable.

Here’s a piece of one flashback, but please keep in mind that the assets are all placeholders and things are not properly animated yet.

flashbackfade

The dialog moves along as the player clicks, and there are also sound effects and ambiance, which really makes a ton of difference in some of the scenes.

Let me know what you think, and if you have any suggestions!

Ciao!

 

December (quick) Update!

Hello!​

it has been a while since the last post, mostly because I’ve been busy with Blackout’s development, had to spend a lot of time with marketing stuff, like creating this landing page​, which implied in me having to update and translate the whole site, (something I was meaning to do for almost 2 years now).

Anyway, development has been moving well, as of now I have 9 out of the 10 chapters playable, which means soon I’ll be able to have a test build in which a whole playthrough will be possible. But after I finish this there is still A LOT to be done, need to start testing the systems, balance attribute changes, make sure every path/choice is reachable, add remaining SFX and then finally polish and confetti.

I just wanted to share the chapter workflow, since I mentioned previously that the choices can change the order of the chapters (reference names have been omitted).

​​​Blackout Chapter Flow

See you in 2019 =)​

Blackout Pre-orders available!

Hello everyone!

I’m glad to announce you can now Pre-order Blackout on itch.io at a discounted price! The game is set to release in March 2019.

itch post facebook.jpg

Of course, everyone who donated to our preview version will receive access to the full version automatically, regardless of the amount =)

We are also planning to add a “Deluxe Edition” that will come with some additional goodies (no game content, just extra stuff), more details on that soon!

The preview version continues to be available to download for free, as a demo.

Thanks for everyone who downloaded, donated and sent feedback, it means a lot!

2018 Video Game Idea Generator

This is just something that I did because I thought it was a funny idea, given the quantity of PUBG clones I expect to see along 2018.

Basically it’s a base phrase structure like: “100 _____ are dropped in _____ where they have to ______ until ______” and some pools where I get random words to fill in. I mostly chose things that I thought would make for a funny line, sometimes it works very well!

Screen Shot 2018-01-10 at 3.56.19 PM

There’s a web version on itch.io if you want to check it out. If you have any suggestions for funny words or sentences let me know =)

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