Keyboard Controls, Minigames and Tapes

Hello!

At first I decided to add keyboard control to make testing easier and faster (also tendinitis), but then I realized it might actually be a better way to play rather than using the mouse.

For the regular gameplay, you can advance pages with the left and right arrow, and make choices with numbers 1 to 5.

The white font on the third choice means this option was already selected on a previous play-through, since the game has many different paths, I thought it would be nice for the player to visualize which options are new to him.

The SPACE key has a different function depending on the context. In most places it will act as a mouse click (advancing a dialog cutscene, maximizing/minimizing an image), but it is also used in the minigames. By the way, if you played the demo version, you will notice that the minigames are now linked to the relevant attributes, so they will be harder or easier depending on the value of your attribute.

Fitness-based mini-game

And of course you can access the Map (M), File (F) and Options (O).

Besides that, I’ve also started working on polishing some aspects like adding fade in/out and adding some animation to tape-covered text.

“I became insane, with long intervals of horrible sanity” – Edgar Allan Poe

That’s it for now, hopefully will have more information on release date soon, for now you can wishlist Blackout on Steam or pre-order on itch.io!

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Blackout update, new graphics, widescreen and more

Hello!

It took way longer than I expected to finish this updated due to the fact that I was moving to another country and as you might imagine that takes quite a lot of time and effort.

But now about the game. If you played the previous version of blackout you probably noticed id had a 3by4 aspect ratio (aka iPad), because Blackout began as a mobile project. We have since then decided to change it to PC, in part due to the great feedback we got here on itch.io. To do that, we redesigned the whole in-game menu and character file. We also updated all the textures in order to have a more unified look and higher resolution.

SS_Menu

In case it’s your first time hearing about the game, this is what it used to look like in the previous iterations:

 

First and Second iterations

 

What I think added a lot was the new “Folders” to represent the character file and options, as well as the Map. For this version the map is a placeholder, but in the final version you’ll be able to see the location you’re at and get some information.

 

New game UI

 

The complete changelog for version 0.0.2:

– Added widescreen support (now default)
– Added new in game menu with map and character sheet
– Improved Textures
– Improved Text quality
– Text and Button animations now don’t have a delay if you’re seeing it for the second time
– New sound effects
– Small Text fixes

I hope you’ll enjoy the update, and meanwhile we’ll continue to work to finish the game. This is the first chapter, the final game will have 10, but which chapters you’ll see will depend on your choices.

We have a newsletter you can subscribe to keep up with the development or if you are interested in participating in out future beta test.

If you like the game, please help spread the word, send the itch.io link to a friend, tweet about it, anything helps! I would also like to thank everyone that donate to the game and people who made videos on YouTube, this really helps with our motivation to finish the game =)

Cheers,

@robsonsiebel

 

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