Blackout update, new graphics, widescreen and more

Hello!

It took way longer than I expected to finish this updated due to the fact that I was moving to another country and as you might imagine that takes quite a lot of time and effort.

But now about the game. If you played the previous version of blackout you probably noticed id had a 3by4 aspect ratio (aka iPad), because Blackout began as a mobile project. We have since then decided to change it to PC, in part due to the great feedback we got here on itch.io. To do that, we redesigned the whole in-game menu and character file. We also updated all the textures in order to have a more unified look and higher resolution.

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In case it’s your first time hearing about the game, this is what it used to look like in the previous iterations:

 

First and Second iterations

 

What I think added a lot was the new “Folders” to represent the character file and options, as well as the Map. For this version the map is a placeholder, but in the final version you’ll be able to see the location you’re at and get some information.

 

New game UI

 

The complete changelog for version 0.0.2:

– Added widescreen support (now default)
– Added new in game menu with map and character sheet
– Improved Textures
– Improved Text quality
– Text and Button animations now don’t have a delay if you’re seeing it for the second time
– New sound effects
– Small Text fixes

I hope you’ll enjoy the update, and meanwhile we’ll continue to work to finish the game. This is the first chapter, the final game will have 10, but which chapters you’ll see will depend on your choices.

We have a newsletter you can subscribe to keep up with the development or if you are interested in participating in out future beta test.

If you like the game, please help spread the word, send the itch.io link to a friend, tweet about it, anything helps! I would also like to thank everyone that donate to the game and people who made videos on YouTube, this really helps with our motivation to finish the game =)

Cheers,

@robsonsiebel

 

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LootOnline – Ludum Dare 40

This Ludum Dare’s theme was “The more you have, the worse it is”. I didn’t have a lot of time so I setup to do something very simple: a clicker about lootboxes.

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As it often happens, even though it was a simple idea, I didn’t have time to do everything I wanted, but the spirit of the whole thing is there.

I got some nice 3d models from Quaternius, you can download for free on his website.

The 2d assets are from Kenney.nl, also free 🙂

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You can download the game on Itch.io, for Windows and MacOS, let me know what you think, and rate it on LudumDare if you can!

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Jan-Ken-PRO! #AGBIC

This game was created in 2 weeks for “A Game By It’s Cover” game jam, on itch.io.

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The idea for this game was to take the concept of the classic “Rock, Paper, Scissors” game and try to do something cool and different, so the first thing that came to my mind was “what if the players have to throw big stones with the Rock/Paper/Scissor shapes at each other?”.

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So we tried to think about it as if it were a kind of Sport, with spectators and all, something that would be like a mixture of Sumo and Jan-Ken-Po.

The game respects the rules of Jan Ken Po, so if a player holding a “Rock” stone hits a player holding a “Scissor” stone, the one holding the Rock will win. If one player holding a stone hits a player who is not holding any stones, the player holding the stone wins, regardless of the stone. The first player to win 2 rounds, wins the game.

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You can download the game on itch.io, if you do, let us know what you think, and what you would like to see improved or added =)

The GameJam itself is based on the Famicase Exhibition that takes place in Japan every year, where artist draw the cover art for games that don’t exist. So basically the only rule is that you have to choose one of these covers and make a game based on it. This is the now we chose:

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RPS -> ROCK/PAPER/SCISSOR by Dan Clarke

 

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Yokai Mask! (Cyprus Game Day II GameJam)

This past weekend we participated on a local GameJam in Limassol, Cyprus. The game jam lasted 48 hours, and the theme was Japan. Another requisites included using Microsoft Azure platform, Unity3D and some kind of multiplayer or leaderboards.

We tried to steer away from the most common themes like Ninjas and Samurais, so our entry was called Yokai Mask, inspired by the traditional Japanese masks used in dances and theater.

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In Yokai Mask you play as a little girl who has to avoid and trick the Yokai by using masks that make her look like them. Another think we wanted was to create a game without combat, so instead of killing your enemies you must avoid them or drive them away, making it more of a puzzle platform than action.

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Since we were very happy with the result we intend to polish the game a bit more, do a better level design and make it a bit longer. The game also got 2nd place on the Game Jam.

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You can play the Game Jam version on GameJolt for Windows and MacOS. Let us know what you think!

The darkest night approaches

Recently took this project out of the drawer and decided it’s time to finish it. It’s the first game we started when we created MiniChimera, but as it often happens we got sidetracked with other projects. It also helped that took me roughly 3 years to finish writing the whole story.

Beco 02 - Efeitos

We’ll have a sort of “preview” available soon, probably sometime this month, on Itch.io. This will include the first chapter of the game (from a total of 10), and it’s called The Alley. This preview will be used to gather some feedback as we implement the rest of the game, and also as a mean to help spread the word.

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This is a choose your own adventure game about a man who wakes up from a blackout in a dark street in the middle of the night. He soon learns he took part in something terrible that caused the blackout, so the player has a choice to steer away from it and go home, or dig into it. The story changes a lot depending on the player’s choice, and there is no game over or dice rolls, only different paths and endings.

Choices

The story and mood highly inspired by White Wolf’s World of Darkness and H.P. Lovecraft. It’s a seemingly normal world with a lot of twisted stuff happening in the shadows, just beyond the reach of a regular passerby, but as soon as someone get’s a glimpse of what’s going on, there’s no way back.

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At some point along the project we changed the style to make it look like a comic book, here’s some comparison shots. It’s hard to believe I was once satisfied with the old style, initially I wanted something more along the “black and white” style, but now I cannot look back. It’s a good reminder that you should keep changing and iterating until you are completely satisfied!

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Thank you for stopping by, the next post will probably be about the launch of the preview! 😉

Entry for #1BitClickerJam

Long time no post!

I made a small game for the #1BitClickerJam, did not have a lot of time to put into it, but thankfully the Game Jam was 2 weeks long, so I managed to finish the basic functionalities  I wanted for this game.

warneverchanges

I had this idea on my mind for a long time, so when I heard about the game jam I thought it would be a great opportunity to finally get it done. The main idea was to use all the mindless/endless clicking to draw a parallel to the stupidity of wars in general.

 

I am not an artist, and this was my first time trying to draw pixel art, so it really sucks. I probably should have gone for more of a minimalistic style, specially for the soldiers.

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Anyway, the game is on Itch.io, check it out if you’re interested, let me know if you manage to beat it. After the game jam is over I’ll update to make it playable on the browser, and probably fix and add a few things.

 

Surto Festival

A few weeks ago we were invited to participate in a print art festival called Surto, that features a small games section.

It was an amazing experience, we met some talented gamedev folks and had a lot of fun playing and watching people play our games. The sense of comradely among the devs is heartwarming =)

We took the opportunity to test the PC version of Sheep Dreams Are Made of This. We plan on adding a lot of new stuff to the game. Also the mobile version of Tap Master Mondrian.

 

We also made some prints of the new game we’re working on, a Choose Your Own Adventure set in a dark modern setting =)

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More information about our new game, and the PC version of Sheep Dreams coming soon!