Taxi by Night has finally launch on early access, and just in time for the itch Halloween Sale!
You can get a 10% launch discount until November 4th!
If you want to know more about how the updates will work, and what do you get for buying the game early, we have a detailed FAQ post. In case you have any further questions, you can leave a comment here, on the game page or even through our channels on Discord, Twitter or even email firstname.lastname@example.org.
We have also set up a rewards program as a way for you to support the game in case you really like it, or even have a say or become a character in the game yourself. You can check all the rewards on the game page.
I hope you enjoy the game, and if you do, please let us know, and help spread the word about it.
If you don’t like it, leave a comment as well, we’re doing early access because we need your help to make the game better =)
The idea for this game was to take the concept of the classic “Rock, Paper, Scissors” game and try to do something cool and different, so the first thing that came to my mind was “what if the players have to throw big stones with the Rock/Paper/Scissor shapes at each other?”.
So we tried to think about it as if it were a kind of Sport, with spectators and all, something that would be like a mixture of Sumo and Jan-Ken-Po.
The game respects the rules of Jan Ken Po, so if a player holding a “Rock” stone hits a player holding a “Scissor” stone, the one holding the Rock will win. If one player holding a stone hits a player who is not holding any stones, the player holding the stone wins, regardless of the stone. The first player to win 2 rounds, wins the game.
The GameJam itself is based on the Famicase Exhibition that takes place in Japan every year, where artist draw the cover art for games that don’t exist. So basically the only rule is that you have to choose one of these covers and make a game based on it. This is the now we chose:
This past weekend we participated on a local GameJam in Limassol, Cyprus. The game jam lasted 48 hours, and the theme was Japan. Another requisites included using Microsoft Azure platform, Unity3D and some kind of multiplayer or leaderboards.
We tried to steer away from the most common themes like Ninjas and Samurais, so our entry was called Yokai Mask, inspired by the traditional Japanese masks used in dances and theater.
In Yokai Mask you play as a little girl who has to avoid and trick the Yokai by using masks that make her look like them. Another think we wanted was to create a game without combat, so instead of killing your enemies you must avoid them or drive them away, making it more of a puzzle platform than action.
Since we were very happy with the result we intend to polish the game a bit more, do a better level design and make it a bit longer. The game also got 2nd place on the Game Jam.
I made a small game for the #1BitClickerJam, did not have a lot of time to put into it, but thankfully the Game Jam was 2 weeks long, so I managed to finish the basic functionalities I wanted for this game.
I had this idea on my mind for a long time, so when I heard about the game jam I thought it would be a great opportunity to finally get it done. The main idea was to use all the mindless/endless clicking to draw a parallel to the stupidity of wars in general.
I am not an artist, and this was my first time trying to draw pixel art, so it really sucks. I probably should have gone for more of a minimalistic style, specially for the soldiers.
Finally had the chance to participate on my first game jam, and I had a ton of fun!
I made this game in 5 days (the game jam lasted 9 days, but I was busy in the beginning), the idea was to make some sort of a Typing-Shmup, even though I never played a typing game I thought it would be a fun challenge.
The theme was “Bleak Cyberpunk Dystopia” and/or “E3 Presentation”.