Still working on the next update. Two stories are already in, still one to go!
One of the stories features a character that will show up quite often, the radio host for New Wenders Night Radio, Gordon Pole.
On another note, @siebel3d has already been working on a new neighborhood that will be added on a future update, the French Quarter:
The French Quarter is the oldest part of New Wenders, and in the recent years has become a synonym for night life and a hot spot for tourists. The abundance of drunk people makes the French Quarter is a prime hunting spot, and with narrow streets and dark alleyways, a perfect place to dispose of your snack inconspicuously.
Taxi by Night has finally launch on early access, and just in time for the itch Halloween Sale!
You can get a 10% launch discount until November 4th!
If you want to know more about how the updates will work, and what do you get for buying the game early, we have a detailed FAQ post. In case you have any further questions, you can leave a comment here, on the game page or even through our channels on Discord, Twitter or even email firstname.lastname@example.org.
We have also set up a rewards program as a way for you to support the game in case you really like it, or even have a say or become a character in the game yourself. You can check all the rewards on the game page.
I hope you enjoy the game, and if you do, please let us know, and help spread the word about it.
If you don’t like it, leave a comment as well, we’re doing early access because we need your help to make the game better =)
On this post, I will write about something very important that we have been working on for a long time: the map of New Wenders!
We’re not Bethesda, so we didn’t start the game with a map, on the contrary, the idea for the map came in very late, when the story was already finished. More precisely, when we updated the game to widescreen aspect ration.
If you played the preview version on itch, you probably noticed the map is just a placeholder and serves to nothing but aesthetics. But we wanted to make it interactive and something the player can use as a reference for story events.
We ended up removing the “chapter select” screen that is on the preview version. This screen was supposed to appear every time a chapter ended, as a transition to a new location.
But since we now had a map, it made more sense to show the transition through it.
Nothing fancy, the pin just moves from the current location to the new. This will also show up when loading a game, so the player will be able to see all important events from the current playthrough.
The pin show where the player is now. A red dot indicates a location already visited in the current save; A blue dot indicates a location visited in a previous save; A yellow dot indicates a location still unknown.
The player can also access the smaller version of the map at anytime. When he passes the mouse over the points marking the locations, he will see some information like how many passages has he visited and what events happened in each location.
The evens will written in bold if it happened during the current save, and grayed out if it happened in a previous save. If the player never seen experienced the event, it will show as ??????. In a similar way, the visited passages for the location appear in bold, while the known passages from all playthroughs appear grayed out.
This will make it easier (and more interesting) for players trying to see 100% of the passages or events =)
This post is more focused on the map itself, later on I will talk more about New Wenders. What kind of city is it? What kind of people inhabit it? What do they feed on?