Blackout now available for Kindle!

Hello!

I’m glad to announce that we just launched a version of Blackout: The Darkest Night for kindle devices!

The kindle version features the complete story of the game, only missing some mechanics exclusive the game and all the nice looking graphics and animations, of course.

So if you can’t wait for the game you can go ahead and get the story on kindle now! We hope to have more news on the game launch soon!

Cheers,

@robsonsiebel

 

Devlog – Taxi By Night – Point 665

Hello!

A quick post to share recent updates. Last week @SiebelGustavo finished a new model for the “Point 665”, the bar that appears in several stories from Taxi by Night.

e60af143-7ac6-45c3-98eb-7cc6f08f7708WhatsApp Image 2020-03-30 at 00.53.16

And to give you a perspective, this is what the placeholder version looked like in the early access version

Point665

This improved model will be featured in the next update. And, in a future one, there will be a few stories that take place inside the bar as well.

That’s it for today, hope y’all are doing well during the quarantine and staying the fuck home =)

687474703a2f2f692e696d6775722e636f6d2f6579317863594d2e706e67

Cheers,

Robson

New Wenders Radio

Hello!

Still working on the next update. Two stories are already in, still one to go!

One of the stories features a character that will show up quite often, the radio host for New Wenders Night Radio, Gordon Pole.

Screenshot Gordon Pole

On another note, @siebel3d​ has already been working on a new neighborhood that will be added on a future update, the French Quarter:

gustavo-siebel-fqb1-final-0000

The French Quarter is the oldest part of New Wenders, and in the recent years has become a synonym for night life and a hot spot for tourists. The abundance of drunk people makes the French Quarter is a prime hunting spot, and with narrow streets and dark alleyways, a perfect place to dispose of your snack inconspicuously.

687474703a2f2f692e696d6775722e636f6d2f6579317863594d2e706e67

​Cheers,

@robsonsiebel

Early Access is here!

Taxi by Night has finally launch on early access, and just in time for the itch Halloween Sale!

downtown_small

You can get a 10% launch discount until November 4th!

If you want to know more about how the updates will work, and what do you get for buying the game early, we have a detailed FAQ post. In case you have any further questions, you can leave a comment here, on the game page or even through our channels on DiscordTwitter or even email minichimeragamestudio@gmail.com.

We have also set up a rewards program as a way for you to support the game in case you really like it, or even have a say or become a character in the game yourself. You can check all the rewards on the game page.

This slideshow requires JavaScript.

I hope you enjoy the game, and if you do, please let us know, and help spread the word about it.

If you don’t like it, leave a comment as well, we’re doing early access because we need your help to make the game better =)

687474703a2f2f692e696d6775722e636f6d2f6579317863594d2e706e67

Cheers!

Blackout Devlog – Flashback Puzzles

Hello!

This week I’ve spent some time working on a crucial part of the game: Flashbacks!

The flashbacks hold some very important story moments, and they have a minigame element associated with them.

Gif_flashbacks1.gif
Flashback Minigame – Work in Progress

There are a total of 7 flashbacks in the game, and you can get all of them in one playthrough, but you can also avoid most of them, depending on what you value the most: the truth or your sanity.

Wishlist

While some flashbacks will reveal a whole picture of a moment, others are part of a bigger moment, and will uncover only one piece of the puzzle.

ezgif.com-video-to-gif(1)
How far would you go, Richard?”

I have also recorded a video to show what the whole thing looks like in the game. If you want to avoid possible spoilers and go in knowing as little as possible, consider not watching. Remember this is still a work in progress, and some things will change and be more polished in the final version, like the text  boxes, sound effects and the color of the puzzle pieces.

 

That’s all for now, remember you can pre-order Blackout on itch.io for a discounted price, or wishlist it on steam!

Cheers o/

687474703a2f2f692e696d6775722e636f6d2f6579317863594d2e706e67

The Map of New Wenders

On this post, I will write about something very important that we have been working on for a long time: the map of New Wenders!

NewWendersCompletionMap.png

We’re not Bethesda, so we didn’t start the game with a map, on the contrary, the idea for the map came in very late, when the story was already finished. More precisely, when we updated the game to widescreen aspect ration.

If you played the preview version on itch, you probably noticed the map is just a placeholder and serves to nothing but aesthetics. But we wanted to make it interactive and something the player can use as a reference for story events.

We ended up removing the “chapter select” screen that is on the preview version. This screen was supposed to appear every time a chapter ended, as a transition to a new location.

Chapter
Old Chapter Select Screen

But since we now had a map, it made more sense to show the transition through it.

MapAnimation
New Chapter Screen

Nothing fancy, the pin just moves from the current location to the new. This will also show up when loading a game, so the player will be able to see all important events from the current playthrough.

The pin show where the player is now. A red dot indicates a location already visited in the current save; A blue dot indicates a location visited in a previous save; A yellow dot indicates a location still unknown.

The player can also access the smaller version of the map at anytime. When he passes the mouse over the points marking the locations, he will see some information like how many passages has he visited and what events happened in each location.

ChapterEvents
Location Events

 

The evens will written in bold if it happened during the current save, and grayed out if it happened in a previous save. If the player never seen experienced the event, it will show as ??????. In a similar way, the visited passages for the location appear in bold, while the known passages from all playthroughs appear grayed out.

This will make it easier (and more interesting) for players trying to see 100% of the passages or events =)

Wishlist

This post is more focused on the map itself, later on I will talk more about New Wenders. What kind of city is it? What kind of people inhabit it? What do they feed on?

See you net time!

Taxi By Night

A noir game where a vampire drives a taxi in the streets of New Wenders.

MenuTaxi

You play as the taxi driver, and get to talk with the passengers through a series of branching dialogues.

Choices

Ultimately, you can choose whether you want to take them to their destination or feed on them.

Blood

Taxi By Night was made in 5 days for #VampireJam, so it’s very small in scope, I used it mostly to learn a bit of 3d development. The game will be updated with more story bits 🙂

All 3D models are from Quaternius. You can get them for free on his website and support him on patreon.

Gameplay1

 

687474703a2f2f692e696d6775722e636f6d2f6579317863594d2e706e67

The darkest night approaches

Recently took this project out of the drawer and decided it’s time to finish it. It’s the first game we started when we created MiniChimera, but as it often happens we got sidetracked with other projects. It also helped that took me roughly 3 years to finish writing the whole story.

Beco 02 - Efeitos

We’ll have a sort of “preview” available soon, probably sometime this month, on Itch.io. This will include the first chapter of the game (from a total of 10), and it’s called The Alley. This preview will be used to gather some feedback as we implement the rest of the game, and also as a mean to help spread the word.

hudAnims

This is a choose your own adventure game about a man who wakes up from a blackout in a dark street in the middle of the night. He soon learns he took part in something terrible that caused the blackout, so the player has a choice to steer away from it and go home, or dig into it. The story changes a lot depending on the player’s choice, and there is no game over or dice rolls, only different paths and endings.

Choices

The story and mood highly inspired by White Wolf’s World of Darkness and H.P. Lovecraft. It’s a seemingly normal world with a lot of twisted stuff happening in the shadows, just beyond the reach of a regular passerby, but as soon as someone get’s a glimpse of what’s going on, there’s no way back.

20161113_151848.jpg

At some point along the project we changed the style to make it look like a comic book, here’s some comparison shots. It’s hard to believe I was once satisfied with the old style, initially I wanted something more along the “black and white” style, but now I cannot look back. It’s a good reminder that you should keep changing and iterating until you are completely satisfied!

F90C4920196D4A6D9B618BCCA616734F

 

Thank you for stopping by, the next post will probably be about the launch of the preview! 😉

Sheep Dreams updated on windows phone

Today  the windows phone version of Sheep Dreams is getting a big update with a lot of new features that people have been asking for as well as a graphics overhaul! The game has been downloaded more than 25k times and the feedback around the world has been really great, thank you all for the support!

Here is a list of all the changes and some screenshots

– Updated  a lot of textures and added new ones
– Added Music and Sound Effects
– Added new background
– Added “snooze” mechanic to extend dream duration
– Added “sleeping pills” mechanic to extend dream duration indefinitely
– Added a few story bits after you clear a world/color
– New Icon
– Support for Large Tile

Thank you!