Devlog – Taxi By Night – Point 665

Hello!

A quick post to share recent updates. Last week @SiebelGustavo finished a new model for the “Point 665”, the bar that appears in several stories from Taxi by Night.

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And to give you a perspective, this is what the placeholder version looked like in the early access version

Point665

This improved model will be featured in the next update. And, in a future one, there will be a few stories that take place inside the bar as well.

That’s it for today, hope y’all are doing well during the quarantine and staying the fuck home =)

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Cheers,

Robson

New Wenders Radio

Hello!

Still working on the next update. Two stories are already in, still one to go!

One of the stories features a character that will show up quite often, the radio host for New Wenders Night Radio, Gordon Pole.

Screenshot Gordon Pole

On another note, @siebel3d​ has already been working on a new neighborhood that will be added on a future update, the French Quarter:

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The French Quarter is the oldest part of New Wenders, and in the recent years has become a synonym for night life and a hot spot for tourists. The abundance of drunk people makes the French Quarter is a prime hunting spot, and with narrow streets and dark alleyways, a perfect place to dispose of your snack inconspicuously.

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​Cheers,

@robsonsiebel

Blackout – Sneak Peek

Hello!

It’s been a while since the last update on how Blackout is coming along, so I decided to share some details.

The text is finally complete and fully edited. Here are some stats:

Chapters Stats.jpg

Chapter names are redacted to avoid spoilers, since they are basically different locations in the game. There was a 10k words increase since the last time I made a word count, mostly due to additional scenes (and endings) that were added, and also some details added in the editing process.

Wishlist

So what’s left now? Well, there’s some art still to be finished, and in the meantime there will be a lot of testing and fixing going on. Speaking of art, here’s a sneak peek on an unfinished piece.

Blackout - Flashback 1

If you have already played the preview version, you probably know where this will show up 😉

That’s it for now! If you are interested in testing the game, get in touch through our discord or send a message here or on twitter @robsonsiebel.

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Cheers,

Robson

Taxi By Night

A noir game where a vampire drives a taxi in the streets of New Wenders.

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You play as the taxi driver, and get to talk with the passengers through a series of branching dialogues.

Choices

Ultimately, you can choose whether you want to take them to their destination or feed on them.

Blood

Taxi By Night was made in 5 days for #VampireJam, so it’s very small in scope, I used it mostly to learn a bit of 3d development. The game will be updated with more story bits 🙂

All 3D models are from Quaternius. You can get them for free on his website and support him on patreon.

Gameplay1

 

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Keyboard Controls, Minigames and Tapes

Hello!

At first I decided to add keyboard control to make testing easier and faster (also tendinitis), but then I realized it might actually be a better way to play rather than using the mouse.

For the regular gameplay, you can advance pages with the left and right arrow, and make choices with numbers 1 to 5.

The white font on the third choice means this option was already selected on a previous play-through, since the game has many different paths, I thought it would be nice for the player to visualize which options are new to him.

The SPACE key has a different function depending on the context. In most places it will act as a mouse click (advancing a dialog cutscene, maximizing/minimizing an image), but it is also used in the minigames. By the way, if you played the demo version, you will notice that the minigames are now linked to the relevant attributes, so they will be harder or easier depending on the value of your attribute.

Fitness-based mini-game

And of course you can access the Map (M), File (F) and Options (O).

Besides that, I’ve also started working on polishing some aspects like adding fade in/out and adding some animation to tape-covered text.

“I became insane, with long intervals of horrible sanity” – Edgar Allan Poe

That’s it for now, hopefully will have more information on release date soon, for now you can wishlist Blackout on Steam or pre-order on itch.io!

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Cutscenes

Adding “cutscenes” for some images. Still WIP.

I first used this effect on the teaser trailer, but I liked the effect so much that I decided to add it to the game as well, it brings a nice dramatic effect and also invokes the comic book style =)

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Art by the amazing Damsa

The effect is quite easy to achieve, it’s just four separate cameras with render textures.

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LootOnline – Ludum Dare 40

This Ludum Dare’s theme was “The more you have, the worse it is”. I didn’t have a lot of time so I setup to do something very simple: a clicker about lootboxes.

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As it often happens, even though it was a simple idea, I didn’t have time to do everything I wanted, but the spirit of the whole thing is there.

I got some nice 3d models from Quaternius, you can download for free on his website.

The 2d assets are from Kenney.nl, also free 🙂

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You can download the game on Itch.io, for Windows and MacOS, let me know what you think, and rate it on LudumDare if you can!

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Jan-Ken-PRO! #AGBIC

This game was created in 2 weeks for “A Game By It’s Cover” game jam, on itch.io.

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The idea for this game was to take the concept of the classic “Rock, Paper, Scissors” game and try to do something cool and different, so the first thing that came to my mind was “what if the players have to throw big stones with the Rock/Paper/Scissor shapes at each other?”.

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So we tried to think about it as if it were a kind of Sport, with spectators and all, something that would be like a mixture of Sumo and Jan-Ken-Po.

The game respects the rules of Jan Ken Po, so if a player holding a “Rock” stone hits a player holding a “Scissor” stone, the one holding the Rock will win. If one player holding a stone hits a player who is not holding any stones, the player holding the stone wins, regardless of the stone. The first player to win 2 rounds, wins the game.

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You can download the game on itch.io, if you do, let us know what you think, and what you would like to see improved or added =)

The GameJam itself is based on the Famicase Exhibition that takes place in Japan every year, where artist draw the cover art for games that don’t exist. So basically the only rule is that you have to choose one of these covers and make a game based on it. This is the now we chose:

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RPS -> ROCK/PAPER/SCISSOR by Dan Clarke

 

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GiantROM 3 Game Jam!

Finally had the chance to participate on my first game jam, and I had a ton of fun!

I made this game in 5 days (the game jam lasted 9 days, but I was busy in the beginning), the idea was to make some sort of a Typing-Shmup, even though I never played a typing game I thought it would be a fun challenge.

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The theme was “Bleak Cyberpunk Dystopia” and/or “E3 Presentation”.

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You can download SPACE POLICE STATE X for free on Itch.io, let me know what you think =)

Some screenshots: